Description
Twilight Imperium (4th Edition)
Fantasy Flight Games TI07
Build an intergalactic empire through trade, research, conquest and grand politics.
Mecatol Rex. The center of the known galaxy and seat of the former Lazax Empire. Scarred by the flames of betrayal, Rex is a specter of a fallen empire and of ages long forgotten, yet it remains an object of reverence and desirein a galaxy of conflict and uncertainty.
Once, the great city that spanned its surface was the pinnacle of civilization. Today, Mecatol City is naught but a blasted shell of its former glory, a grim respite in the toxic Sea of Desolation that covers the majority of the planet.
Even so, its parabolic history of decadence and destruction does little to deter those who would seek to harness its power. The Winaaran custodians who dwell within the remnants of the city maintain what is left of the former capital, waiting for one of the Great Races to step forward and take up the mantle of the former Emperors.
But who among the races of the galaxy could fill the void left by the Lazax? To lay claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps…
Twilight Imperium
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now, players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
Additional Information:
- 3-6 players
- 240480 min playtime
- Ages 14+
Contents:
- 17 Faction Sheets
- 6 Command Sheets
- 51 System Tiles
- 18 Race Tiles (17 + Creuss Gate)
- 12 Red Tiles
- 5 Empty Spaces
- 2 Asteroid Fields
- 2 Empty Spaces with Wormholes
- 1 Supernova
- 1 Gravity Rift
- 1 Nebula
- 20 Blue Tiles
- 12 Two Planet Systems
- 6 One Planet Systems
- 2 One Planet Systems with Wormholes
- Mecatol Rex
- 354 Plastic Units
- 59 Units in 6 Colors
- 2 War Sun
- 5 Dreadnoughts
- 4 Carriers
- 8 Cruisers
- 8 Destroyer
- 12 Ground Forces
- 10 Fighters
- 6 PDS
- 3 Space Docks
- 1 Flagship
- 8 Strategy Cards
- 8 Ten-Sided Dice
- 1 Victory Point Track
- 59 Planet Cards
- 40 Objective Cards
- 10 Stage I Public
- 10 Stage II Public
- 20 Secret
- 50 Agenda Cards
- 80 Action Cards
- 41 Promissory Note Cards
- 17 Racial Promissory Notes
- 24 Generic Promissory Notes (4 for each of the 6 Colors)
- 1 Speaker Token
- 184 Technology Cards
- 122 Technology Cards
- 96 Generic Technology Cards (16 for each of the 6 Colors)
- 26 Racial Technology Cards
- 62 Unit Upgrade Technology Cards
- 54 Generic Unit Upgrades (9 for each of the 6 Colors)
- 8 Racial Unit Upgrades Cards
- 122 Technology Cards
- 2 Creuss Alpha/Beta Wormhole Tokens
- 1 Naalu “0” Token
- 1 Custodians Token
- 2 Nekro X/Y Assimilator Tokens
- 272 Command Tokens (16 for each Faction)
- 289 Control Tokens (17 for each Faction)
- 48 Commodity and Trade Good Tokens (Double-Sided, 38 of ‘1’, 10 of ‘3’)
- 49 Infantry Tokens (Values: 39 of ‘1’, 10 of ‘3’)
- 49 Fighter Tokens (Values: 39 of ‘1’, 10 of ‘3’)
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